

Maximum 2 charges.Ĭreate a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. You may have up to 2 sentries at one time. Summon a turret for 30 seconds that fires at nearby enemies for X damage per shot. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal X damage to all nearby enemies. Use a rope to swing to a nearby location, dealing X damage to enemies on the way while they cannot attack you. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.

Spin rapidly while moving at 70% reduced speed, shooting in all directions for X damage per hit.

Maximum 3 charges.įire a massive volley of arrows into the air that rain down for several seconds, dealing X damage to all enemies in the area over 4 seconds. Enemies knocked into obstacles will be Stunned for 4 seconds.įire a salvo of arrows, dealing X damage to all enemies in a direction. Learnedįire a bolt of shadowy energy that deals X damage and knocks enemies away. Note: Values that change by rank are indicated by an x Primary Skills Lv. In group play, the Demon Hunter only remains valuable if they stay alive long enough for their damage to matter. However, without good positioning, its lackluster disengage skills make higher difficulty content very challenging to complete.Īs a Demon Hunter, itemization will play a large factor since your high damage must always offset how low your character's health is. The Demon Hunter's strength lies in its ability to deal a lot of damage within a short amount of time.
